Finishing-step upscaling for covers, store files and print: detail reconstruction at delivery size, 61 credits per job, originals preserved.
Per-job credit pricing is shown before you confirm. The original is always kept.
Portraits are produced at a working size; storefronts, large previews and print reward larger files. The image upscaler rebuilds a finished frame at higher resolution, reconstructing detail rather than stretching pixels — lantern threads, silk sheen, the lettering on a distant sign. It runs on the image_upscaler model at 61 credits per job, shown before you confirm. Upscale last: it is a finishing step for keepers, not a rescue step for weak frames.
Edits, swaps and grading done at working size, where changes are cheap.
One pass on the delivery candidate. Judge it at 100%, not at thumbnail size — neon edges show every shortcut.
Keep the working file and the delivery file side by side; platforms change specs, masters should not change.
| It does well | It cannot fix |
|---|---|
| Crispens silk, hair and lantern detail | A face that was wrong at working size |
| Meet storefront minimum dimensions | Compression artefacts baked into a source |
| Make large previews and covers hold up | Composition or light problems — edit first |
The frames everyone sees largest deserve the finishing pass; feed thumbnails do not need it.
Marketplaces with minimum-dimension rules get files that pass without padding tricks.
Physical products punish small files. Upscale the specific frames you sell in print.
Night frames repay the step more than most. Lantern threads, silk sheen and wet-stone texture are exactly the fine detail that separates a poster from a screenshot, and they are what reconstruction rebuilds best. A daylight frame enlarged is merely bigger; a neon frame enlarged gets its glow back.
61 credits per job on the image_upscaler model, shown before you confirm. It is a finishing cost — apply it to keepers only.
No. The upscaled file is a new delivery version; your working file stays as it was.
It sharpens what exists; it does not repair wrong anatomy, faces or light. Fix those at the retouch counter first.
Covers, heroes, store files with dimension minimums and anything sold in print. Routine feed frames rarely need it.
To the destination’s spec, not beyond. Oversizing costs credits and storage without visible benefit.
Drafts, edits, animation and finishing share one credit balance and one private library. Start with the piece you need today.
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